April 19, 2012

xUnit.net 1.9 Extensibility

Lately, I've taken to using xUnit.net as my unit testing framework of choice for .NET projects. The API is very simple and straightforward as it tries not to re-invent concepts that are already a part of the framework. For example constructors and IDisposable are used instead of some new setup and teardown feature. It also makes great use of generics and lambdas to keep its API surface to a minimum.

So far, the only bad thing I've found is the lack of documentation. I wanted to find out more about xUnit.net's extensibility points so I could get more out of the framework. The best help I found was the Samples solution inside their main repository. I decided to write a short post on what I found.

TraitAttribute

This the simplest extensibility point. It is used to decorate a test method with arbitrary name-value pairs. In the samples, they create a Category attribute that is based on TraitAttribute. A more useful implementation, perhaps, is to keep track of the bug a particular regression test is for. Your custom attribute might look something like this.
class BugAttribute : TraitAttribute
{
    public BugAttribute(string id)
        : base("Bug", id)
    {
    }
}
You would then apply it to a test like this.
[Fact, Bug("3569")]
public void RegressionTest()
{
    // Test code here
}

IUseFixture<>

xUnit.net creates an instance of your test class fore each test method. This is great for test isolation, but not so good if your test setup takes a long time to run. Fixtures are instantiated just before the first test is run, and the same instance is shared by all tests in the class. Also, if a fixture implements IDisposable, it will be disposed of after the last test is run.

Here is an example of how to use a fixture.
public class UserRepositoryTests : IUseFixture<DatabaseFixture>
{
    DatabaseFixture _database;

    public void SetFixture(DatabaseFixture data)
    {
        _database = data;
    }

    [Fact]
    public void AddUser_creates_a_new_user()
    {
        var repo = new UserRepository(
            _database.Connection);

        repo.AddUser(new User { UserName = "bricelam" });

        var count = _database.Query<int>(
                "SELECT COUNT(*) " +
                "FROM Users " +
                "WHERE UserName='bricelam'");
        Assert.Equal(1, count);
    }

    [Fact]
    public void OtherTest()
    {
        // More test code here
    }
}

BeforeAfterTestAttribute

Tests can have cross-cutting concerns too. That's where BeforeAfterTestAttribute comes in. It gives implementers two hooks Before and After that get called each time a test method is executed. Here is an example implementation for tracing.
class TraceAttribute : BeforeAfterTestAttribute
{
    public override void Before(MethodInfo methodUnderTest)
    {
        Trace.WriteLine(
            string.Format(
                "Before : {0}.{1}",
                methodUnderTest.DeclaringType.FullName,
                methodUnderTest.Name));
    }

    public override void After(MethodInfo methodUnderTest)
    {
        Trace.WriteLine(
            string.Format(
                "After : {0}.{1}",
                methodUnderTest.DeclaringType.FullName,
                methodUnderTest.Name));
    }
}
The xUnit.net: Extensions ship with this and a couple other useful implementations:
  • AssumeIdentity – Replaces the CurrentPrincipal with another role
  • AutoRollbackAttribute – Creates a TransactionScope around your test that gets rolled back when the test finishes
Using one of these attributes looks like this.
[Fact, Trace]
public void TestWithTracing()
{
    // Test code here
}

FactAttribute

By now, you're more than familiar with the Fact attribute, but did you know that you can also create your own attributes that derive from it? Here is an example that repeats a test for the specified number of times.
class RepeatTestAttribute : FactAttribute
{
    readonly int _count;

    public RepeatTestAttribute(int count)
    {
        _count = count;
    }

    protected override IEnumerable<ITestCommand> EnumerateTestCommands(
        IMethodInfo method)
    {
        return base.EnumerateTestCommands(method)
            .SelectMany(tc => Enumerable.Repeat(tc, _count));
    }
}
The above example just passes the underlying ITestCommand directly through, but you can access a whole host of other extensibility points by creating your own implementation. The extensions' TheoryAttribute in conjunction with the TheoryCommand class is a great example of this.

Applying your custom attribute is not different than you'd expect.
[RepeatTest(5)]
public void MyRepeatedTest()
{
    // Test code to repeat here
}

RunWithAttribute

The final and most advanced extensibility point is the RunWithAttribute. The attribute itself is very simple; all it does is point to a class that implements ITestClassCommand.
class PrioritizedFixtureAttribute : RunWithAttribute
{
    public PrioritizedFixtureAttribute()
        : base(typeof(PrioritizedFixtureClassCommand))
    {
    }
}
The real power is in the target class. Here is one example that runs a set of tests in order of their priority.
class PrioritizedFixtureClassCommand : ITestClassCommand
{
    // The default implementation.
    // Assume members not shown simply delegate to this
    readonly TestClassCommand _inner = new TestClassCommand();

    public int ChooseNextTest(ICollection<IMethodInfo> testsLeftToRun)
    {
        return 0;
    }

    public IEnumerable<IMethodInfo> EnumerateTestMethods()
    {
        return from m in _inner.EnumerateTestMethods()
                let priority = GetPriority(m)
                orderby priority
                select m;
    }

    private static int GetPriority(IMethodInfo method)
    {
        var priorityAttribute = method
            .GetCustomAttributes(typeof(TestPriorityAttribute))
            .FirstOrDefault();

        return priorityAttribute == null
            ? 0
            : priorityAttribute.GetPropertyValue<int>("Priority");
    }
}

[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
class TestPriorityAttribute : Attribute
{
    readonly int _priority;

    public TestPriorityAttribute(int priority)
    {
        _priority = priority;
    }

    public int Priority
    {
        get { return _priority; }
    }
}
The TestPriority attribute is used to influence how the tests are ran. Here's what your test code might look like after putting it all together.
[PrioritizedFixture]
public class MyTests
{
    [Fact, TestPriority(1)]
    public void FirstTest()
    {
        // Test code here is always run first
    }

    [Fact, TestPriority(2)]
    public void SecondTest()
    {
        // Test code here is run second
    }
}

4 comments :

skyhawk said...

If ChooseNextTest always returns zero, I don't think any tests will ever run (at least, that is what I'm seeing here)

Anonymous said...

Sorry, forget what I said, ChooseNextTest returning 0 is fine.
However, whenever I add the [PrioritizedFixture] attribute no tests are running, ever. Whats going on here?

Unknown said...

The presented RepeatTestAttribute implementation isn't very useful as it is: if you repeat a test 5 times, the runner will only show the fifth result. This means that if tests 1-4 fail, nothing will come up on the GUI.

Here's a better implementation that makes use of the TheoryCommand, as suggested by Brice: https://github.com/dcastro/DequeNET/blob/master/DequeNet.Tests/Helpers/RepeatTestAttribute.cs

Jeremy Y. Meng said...
This comment has been removed by the author.